

My second ETC project and the work that I am most known for. The original pitch for the project was table top gaming using the Microsoft Surface. Due to time constraints this was eventually refashioned into a proof of concept of Dungeons and Dragons on the Microsoft Surface. This is the second ETC project that I have been lead programmer. I actually started building the code base for it before the project began in my spare time when I was an intern at Electronic Arts. The project has been presented at both Game Developer's Conference 2010 and PAX East. I designed the majority of the code base as well programmed a mojority of the core gameplay and tools.
I was born in Georgia, but spent most of my childhood in Maryland. I started playing video games when I was six years old. At the age of thirteen I started teaching myself how to program in order to make games. In high school I took every class on computer science that I could. So of course when I graduated I decided to attend Columbia University and get a Bachelors of Arts in political science. Somehow that made perfect sense at the time.
After a year at Columbia I realized that I hated political science, which honestly I should have seen coming. I decided to pursue computer science my sophomore year. Officially my area of expertise was computer vision and graphics, but I took courses on computational theory, robotics, artificial intelligence and so on. I worked on some cool stuff while I was there, which you can check out on the projects section.
After graduating from Columbia and working a few internships at IBM, I decided that IT was not for me. It also did not help that my manager at IBM kept hassling me about not cutting my hair. So I applied to the Entertainment Technology Center at Carnegie Mellon University with the hopes of becoming a game programmer. I worked on some cool stuff while I was there as well including the project I am most well know for, the Microsoft Surface Dungeons and Dragons game SurfaceScapes. You can also check out my work at the ETC on the projects section.
My work on the Surface ended up getting me a job at Xbox LIVE. I worked there for a little while, but after a reorganization I decided to move on to my current job working for legendary game designer Will Wright at his entertainment think tank Stupid Fun Club. Now I reside in Oakland, CA and I’m still making games in my spare time.
Michael Thomas Cole
Email: mike.t.cole@gmail.com